The point of these games is matching the rhythm. I have a pretty fast computer, and even on low quality the arrows didn't match up with the beat.
Try synching it so you have to actually tap the beat out on the arrow keys, and missing a beat means you lose the point, not just missing some arbitratry arrow.
I know, sorry.
Nice game, excellent coding on the combos.
The best part, though, is what the bosses say after you kill them.
"My friend told me that I look ugly.
Please don't hurt me. I am gay."
Very nicely crafted game.
Very professional looking, and a lot of fun, too. My score was 313.
The music loops get a little repetetive after a while, so I marked the Sound down a little. Otherwise, the voice of the teacher was great, as were the rest of the sound effects.
Perhaps one way to overcome this would be to have "themed" levels, with different music in each one? Just a suggestion.
Overall, an excellent game.
Way too random...
I spent like, half an hour building myself up only to meet one shotgun-guy who had like 150 health and a 60 point weapon. Totally not cool. There was no way to beat him.
A couple of suggestions: During fights, there should be a "Run" option. Hitting "Run" would give the enemy a free shot, but after that, the fight would be over.
Also, having an Inventory would help. During a fight, you could choose "Use" to use a First Aid Kit, or a Grenade, or something like that. It would make the fights a little more dynamic.
Also, keep the options in the same place throughout the entire game. Make a designated option box at the bottom of the screen, and any time you have to select an action, it's always listed in that box. That would make it so the player doesn't have to click at the top for "Wander around some more" then click at the bottom for "Pick up the bag."
Since the encounters are random, there should be a limit to how many encounters you have within the past, say, five encounters. There was one part where I met a guy with a gun TEN TIMES IN A ROW. It was rather tiresome. I'd given him zero dollars for nine of those times and he still kept popping up.
Other than that, it was a pretty decent concept for a game. If you're serious about it, I would just flesh it out a little more, add a few more details. Maybe make it so when you're wandering around, you can the spot where you want to wander to, and have other non-required "special" locations.
What kind of magical melons are those? They just go up and down by themselves... very spooky!
...but is the hooka smoking the end? I didn't find anything past that.
Okay, I'm too lazy to look through the reviews to see what everyone else has suggested, so I'll just make my list and if someone's already suggested it, so be it:
The cockpit moving around was an awesome idea, but it moves around a little too much. It shouldn't follow the crosshairs so closely. Not only does it block the view of the bottom half of the screen too much, but the square edges of the cockpit on the outside just look cheesy. Restrict the movement to just a little bit, let the crosshairs roam more freely, and it'll look really cool.
Obviously, there needs to be more levels... maybe one with with a Star Destroyer or two that you have to fight along with the Tie Fighters. There definitley needs to be a Death Star level. If you really want to get ambitios, a Hoth level would be super-sweet!
Need to see the X-Wings lasers when you fire. and maybe a different method of picking up R-2 other than shooting him ;)
Actual movie dialogue would be cool... just radio transmissions of people informing you there's another attack wave coming or something like that...
Otherwise, you have the start of a really awesome game! Keep at it, I'll be on the lookout for the full version.
Really neatly made game...
Your graphic style and artwork are awesome... and the game controls are smooth and responsive. Yeah, it was harder than wanking in real life, but then again, Dance Dance Revolution is harder than actually dancing.
Good artwork + good design + good sound + good gameplay = awesome game!
This got hosted?
How did this get accepted by the Dawn of the Dead site? Were you the only person to enter the contest? This game is terrible! The graphics are blocky and bland, there's no sound to soeak of, and the game play is non-existent. The game has some pretty stupid spelling mistakes, and the overall design and layout of the preloader, game screen, and instruction screen are very amatuerish. Terrible.
Not a bad little sound-board.
I used that "Introduction Theme" my final project for Image Manipulation last term... we were supposed to design our own project, and since my major is Media Arts and Animation, I chose to Photoshop several layers of background animation loops with alpha channels. I did a spooky forest scene at night, with about five layers of background. That music fit perfectly.
(The end result is in .mov format, though, and not very interesting outside of the classroom... but I did get an A!)
heeey!Its you again!Thanks for your reviews both on this and the other one.
Im glad you liked this too.
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